Pepper (which we were also taste testing). I distinctly remember sitting at the dining room table taste testing them and washing them down with Dr. My sweet grandpa (also known as Abuelito) introduced me to donuts when I was around the age of 5. Are you out there? Please say hi! I can’t even when it comes to donuts. If you want to learn how to fix that with some help from Blender, just so you know for other objects where it might matter, scroll up and see where uses the 3DPrint tools.To start things off, I want to hear from my fellow donut addicts out there. But since this never shows up in any renders, and you’ll never do anything else with this donut but render it in Blender that doesn’t matter. Yes, there is still overlapping geometry on the inside. (Also, IMO this works a bit more intuitively with shrinkwrapping – which BG will introduce in one of the next lessons.) Once you know this, you can adapt to most situation. If you want thinner icing, you need even more geometry. If you don’t add more geometry, you’ll have to make the icing even thicker. This means that you simply have to play a bit with the positioning and the thickness of your icing and you can achieve a good result. Then I snapped with the options I showed above. Added a couple of loopcuts at the bottom. Then I solidified to the outside (positive offset value – make sure your normals on the icing are pointing to the outside). What exactly did I do? First I raised the icing up a bit above the donut (not much, just 0.014m in the z) and scaled it up a little (1.011) to get some distance between the donut and the icing. One more notable thing seems to be that the snapping doesn’t appear to take a subdivision modifier into account – there should have been enough geometry to not clip so much in my case with a subd of 2, but… Which means one can get a much better result if one applies the subdivision before starting to pull the drips. Face Project plus Project Individual Elements plus Include Non-Edited also work – that one is the closest to how it worked before this change. I’m not sure what I did wrong the first time, but after more experimenting I can get it to work just with Face Nearest and Include Non-Edited. If I did the donut today I’d probably solidify to the outside.īlender has no single setting that can tell you whether you have overlaps, but it has 3D printing tools which will analyze your mesh because for 3D printing it has to be “watertight” and not contain internal geometry those can help.Įdit: Actually, these options are not all needed either. I usually just model so overlaps don’t happen, or happen only in situations where I am planning to use a boolean anyway. But that’s personal opinion from a generalist if it never matters in your specialty the extra effort might be a waste of time. And it does matter in so many other situations (games, 3D printing, animation) that I think it’s better if one learns how to avoid it, which isn’t all that hard. Mere intersection might not show – however, coinciding faces will, for example, and that’ll cause shading issues. It doesn’t necessarily matter – if all one does is render the scene for a pretty still image, you can forget about the inside. Yeah, many don’t care because, heck, out of sight, out of mind. I often wondered about how many Blender Youtubers made their models and seemingly gladly forgot all about inner unseen unwanted geometry
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